AI Insights · Timothy · October 2024
Historical Games on Android in Middle East Q3 2024: Performance Overview
Explore the performance trends of top historical games in the Middle East on Android during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the historical games category on the Android platform showcased intriguing trends in the Middle East, with key insights into the performance of the top five applications, as reported by Sensor Tower.
Royal Match exhibited a dynamic trend in weekly revenue, starting at around $120K in early July and ending the quarter at a similar level of $118K. Weekly downloads began at approximately 53.7K, followed by a decline to 16.7K in early September, then rebounding to 24.5K by the end of the quarter. Active users fluctuated, starting from 455.5K and closing the quarter with a notable increase to 490.7K.
1945 Air Force: Airplane games experienced a weekly revenue decrease from $2.5K to $1.3K over the quarter. Downloads saw a peak of 26.7K in early July, with a decline to 13.5K by the end of September. The active user base followed a similar pattern, starting at 111.8K, dropping to 94.9K in early September, and slightly recovering to 100.3K by the quarter's end.
Frontline Heroes: WW2 Warfare maintained a modest revenue throughout the quarter, beginning at $65 and closing at $73. Weekly downloads started at 16.6K, dipped to 10.2K mid-quarter, and stabilized around 10.2K by the end. Active users started at 72.6K, peaked at 76.5K in early September, and finished the quarter at 76.1K.
World War: Army Battle FPS 3D showed a varied revenue pattern, starting at $39, peaking at $159 in late July, and settling at $87 by the end of September. Downloads increased significantly from 6.3K in early July to 14.3K by the end of the quarter. Active users mirrored this growth, starting at 13.1K and reaching 21.5K by the quarter's conclusion.
Murder, despite not generating revenue, saw a notable download trend, starting at 10.9K and decreasing to 7.9K by the end of September. Active users began at 31.9K, peaked at 40.3K in early August, and tapered off to 28.4K by the quarter's end.
These insights provide a snapshot of the historical games market in the Middle East, highlighting the varying performance across downloads, revenue, and user engagement. For more detailed analytics, visit Sensor Tower.